Paris is the home to cobblestone alleyways, monumental roundabouts, and the Paris Catacombs. The game also features an online multiplayer component.ĭry, hilly suburbs and congested interstates can be found throughout Los Angeles, and just like Midnight Club: Street Racing, the city contains many landmarks, as well as numerous shortcuts and jumps. For the second installment, more realistic detail was added to ensure a higher likeness to the models of the real things. Players race through recreations of the cities of Los Angeles, Paris, and Tokyo. Midnight Club II is the first sequel to Midnight Club: Street Racing, published for the Xbox, PC, and PlayStation 2. Through a series of races, each with different goals, they defeat other racers and win faster and more expensive vehicles. The player begins with a relatively unmodified and slow vehicle. Players race through London and New York cities. The game is available for the PlayStation 2 and Game Boy Advance platforms, the former being a launch title for the platform. Midnight Club: Street Racing is the first in the series, developed by Angel Studios (now Rockstar San Diego) and published by Rockstar Games. Fictional cars were used in Midnight Club: Street Racing and Midnight Club II, as few car manufacturers wanted to be associated with illegal street racing, and Rockstar wanted realistic car damage to be seen when racing in the game.Īs of March 26, 2008, the Midnight Club franchise has sold over 12 million copies according to Take-Two Interactive. The game focuses on competitive street racing and the import scene. Rockstar San Diego also developed Midtown Madness and Midtown Madness 2, which are deemed strikingly similar to the Midnight Club series, by having the same free roam racing format within metropolitan areas, and similar vehicle behavior, and same game engine and design. Midnight Club is a series of racing games developed by Rockstar San Diego (formerly Angel Studios).
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